PEGBRJE: Go Morse Go! Arcade Edition and The Adventures of Elena Temple: Definitive Edition

WHAT’S THAT SPELL? NO

Go Morse Go! Arcade Edition is a competitive cheerleading game for learning by Imposter Cat Games, the studio name for solo indie dev TJ Cordes (or kyatt7). Players choose one of the four coloured cute bunnies to play as, and get ready for a tournament arc of Morse Code. Honestly, not sure I ever expected that sentence to exist.

The game is simple: the always energetic Samantha will yell out a letter to give, and it is up to players to perform its morse code equivalent within the given time. Each letter will have its morse code underneath by ‘default’, as well as the entire guide on the right hand side to reference. In harder difficulties, these assistance mechanics disappear until one gets to pro in which there is nothing to help and the rounds are 3 seconds long. Regardless, the player who gets the code in correctly first will gain the most points represented by that rainbow coloured bar above the players, and subsequent completions will gain less points. Mess up a single time, and that’s it for that round; Morse code doesn’t allow do-overs.

There are a few game modes to change up the fun as well. Championship is as simple as it sounds, and is players competing to fill their bar first. Tournament mode is a collection of Championship modes into a… well, a tournament, and is where players will compete to make it to the cheerleading nationals and win against them all — this is also the default for solo play. Survival pits players against the infinite space of time, where only mistakes can allow one to escape. Finally is a unique mode called ‘Pep Rally’, which is actually co-operative; players need to fill their metre together in order to keep the crowd excited.

Go Morse Go! says exactly what it wishes to be immediately; a game to teach anyone Morse Code. It’s simple, fast and vibrant, packed full of customizable character avatars and game modes to try out and enjoy. Any age group can enjoy this, from seasoned veterans to classrooms of kids wanting to learn about older communication styles. You’ll definitely want to add this to the list of education games for all (if you have one like me, anyway).

My grandmother definitely didn’t have a glass fish. She prefers elephants.

The Adventures of Elena Temple is an old school platformer made by GrimTalin, solo indie dev working on indie titles across multiple genres. For this title, players follow the storyline of an alternate history title, a game that never existed within the 80s yet contains an entire storyline of its development. The story of the first tomb raider herself, Elena Temple.

To any whom are from the era of the arcade, The Adventures of Elena Temple will look and feel very familiar. Players enter the temple with their trusty pistol and their wits, jumping from platform to platform to locate coins and treasure. Platforming feels old, in a weird way; the jump button doesn’t have take acceleration of button pressing into account, so she only has one height to jump. Instead, she can move through the air at any time, moving at off timings to ensure safety. Death isn’t that problematic, although, as players do not have lives and instead simply respawn at a previous platform. This platform doesn’t seem to care if it is in front of a trap, however, so do be careful that Elena doesn’t get caught in a loop of pain. The gun is for removing threats that would otherwise remove Elena, but unfortunately the gun only holds 2 rounds. Thankfully, this ancient temple contains modern day bullets, so collecting those are important to ensure that Elena can continue her trek. Fully loaded, she’ll be jumping over dozens of different styles of traps in order to collect the treasures, counted in the menu as progress to looting the place and getting out.

Making it out is no easy feat, especially since there is more than one way out — as it is with many platformers, The Adventures of Elena Temple contains dozens of secrets to locate from hidden locations to unlockable modifiers from the in game achievements. As the definitive edition, there are even more places to uncover from the original, such as the two new dungeons added and the Chalice of the Gods to test one’s platforming prowess. Even outside of the game itself are customizations, as players can read about the alternate history while scrolling through the many ‘game consoles’ that can play the title. Each console also gives a different colour pallet which is nice.

While I may not be the core audience for The Adventures of Elena Temple, I can easily respect the dedication to the time period and the sheer amount of content within. There’s platforming to do, treasure to acquire, and modifications to apply all while creating a comfortable environment reminiscent of your grandmother’s house. Or your house. You can choose.

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Jacob Vorstenbosch

Jacob Vorstenbosch

Just a Game Dev who decided to take on the monumental task of giving an overview of all 59 pages in the bundle for Racial Justice and Equality. We keep going.