PEGBRJE: Stealth Fishing and Dwerg Saga

Stealth Fishing is an arcade action title made by William Baldwin, a solo dev out of the United States. Within is Frank the grey fox, an animal lover at heart, attempting to save as many fish as possible from C-World. Turns out they have security, though; a lot of it.

In traditional arcade fashion, Stealth Fishing will have players acquire as many points as possible without a single failure in order to get the highest score they can. In this case it involves a fishing rod and a boat, where players can move the boat from side to side on the water and the fishing hook in the space below it. Any fish (or jewelry) that snag on the hook need to be reeled back in to acquire their points, whereas coins can just be touched to increase the total. Players will also gain passive points over time for surviving against the onslaught, because this local theme park is absolutely loaded with ways to stop Frank. There are spotlights that go in bizarre patterns, laser lights coming from below and even crosshair-aimed missile attacks to halt Frank’s progress. keeping the boat out of the way is crucial, but players will also need the hook to avoid all of the hazards as well for fear of tipping off the system that something isn’t right.

This continues until players either stop playing, or are inevitably caught by the security to which their Stealth Fishing high score is recorded. For those of you that are avid arcade players, reaching over 1000 points will give a special victory screen outside of the traditional one, giving some more incentive to get as far as possible. On the flip side, there is a meditation mode for those of us that just wish to fish, complete with rolling waves and a lack of music. It’s quite relaxing, if I’m honest, and compliments the other game mode quite nicely. If you like simple titles about saving animals, then this might be what you are looking for.

Look at them go

Dwerg Saga is a survival building simulation made by Haiku Interactive, a solo indie developer based out of the UK. Inspired by Dwarf Fortress, we follow a clan of Dwergs as they leave their original home for new pastures to stake their claims on the world; as long as they are able to stay alive, that is.

Due note that this is in beta, and features may be added in the future pending the developer’s abilities. The version I played was the non dedicated version, which for some reason wouldn’t boot — strange, but not deal breaking for the non-dedicated version worked fine. This was ‘Version 13’ as given underneath the downloadable.

Just like with its predecessor, Dwerg Saga is an expansive title with hundreds of moving parts that take getting used to. Players issue commands as jobs that their dwergs can undergo such as mining, harvesting, farming and crafting, and those that have the responsibilities checked will go and attempt to execute those commands. If possible, the command will be performed and the results will be left behind, while if impossible it will leave the area as red with a warning on it to inform the player as why. Once resources have been accumulated and stockpiled, players can continue digging downwards for newer and better things, making the Dwergs more efficient while uncovering the land’s bounties. For anyone that is familiar with Dwarf Fortress and its inspired titles (Odd Realm from earlier on in the bundle is one of them), this will all come naturally. So let’s look at some of the unique aspects!

When building anything structurally in Dwerg Saga, there’s an option to simply utilize whatever material is available to build them rather than always requiring a specified material. While aesthetically it can ruin things (see my lovely abode above) the fact of the matter is that it greatly speeds up the initial frustration that players can feel when trying to get their first base up and running. The land is full of terrors, and the last thing players need is another layer of fear. Players can also build ‘ramps’ which are created when digging onto a layer lower, which allows for animals and Dwergs to traverse without the need of stairs; thing is that this means that wolves and dangers can traverse it as well, so understanding when to destroy a ramp is necessary. The other major factor that Dwerg Saga has going for it is in the potential that it offers; it was made to be a shared universe online. When players create a world online, that world remains in their location meaning that other players nearby can play in that same world at the same time. This gives a cool co-operative, almost MMO feeling to the survival builder as players would be able to help (or hinder) each other as they attempt to keep their own Dwergs alive. Currently this feature is unavailable, but the framework appears to be set up and the systems in place are ready for them to exist whenever they can.

Dwerg Saga is definitely an interesting take on the genre, one that I’ve found myself slowly diving more and more in to. It allows for a lot of customization either thought Dwerg behaviours, responsibilities and skills while laying a framework that can be expanded upon in the future. I’m curious to see where it goes moving forward, and if you are too then definitely check it out and see for yourself.

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Jacob Vorstenbosch

Jacob Vorstenbosch

Just a Game Dev who decided to take on the monumental task of giving an overview of all 59 pages in the bundle for Racial Justice and Equality. We keep going.

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