PEGBRJE: The Supper and Bunny Hill Horror

Well… this seems fine.

The Supper is a short point-and-click adventure tale made by Octavi Navarro, a solo indie developer based out of Spain. Players will be following a short story about Ms. Appleton who runs a lovely little tavern — except it, well, it’s a little odd.

Players will be given directions from a voice coming from seemingly nowhere, assisting Ms. Appleton as she prepares to receive new guests to her tavern and to feed them the appropriate dishes. Upon receiving three curious fellows with a treasure chest, players will need to acquire the necessary ingredients for the three dishes that they request. This is where the traditional point and click adventure begins, for players will explore the tiny location and discover different items that they can acquire and place in their inventory. These items can then assist in tiny puzzles to solve, such as how to reach the pigeon or how to get on to the ship. They are relatively straight forward, with each completed recipe giving a new item to begin the next and further the plot. Some of the puzzles may seem a tad unorthodox, but given the situations and the setting, they make perfect sense after completion; just takes a little bit to figure them out some times.

This all may sound a tad vague, but that is due to the fact that this is a ‘bite sized’ adventure; it’s meant to be short and sweet, and I don’t wish to spoil it too much. I was able to finish in less than 30 minutes, but thanks to the glorious artwork and fantastic sound design it felt like a fun story I was reading to others as I did. If you love short stories told interactively, with a flair for the absurd and grotesque, this might be exactly what you’re looking for.

Someone’s not thrilled.

Bunny Hill Horror is a visual novel ‘choose your own adventure’ made by Krunchy Fried Games, an indie duo based out of England. As one individual down on their luck, a certain entrepreneur and philanthropist takes pity and gives employment. Only thing is, this employment is a tad odd.

Within this visual novel, players will be attempting to discover just what exactly is going on within Bunny Hill as the employment is definitely not something that one should stick with. Much of the game will be spent reading either the interactions that our protagonist has with Oswald Mandias — the individual who has hired the player — or any of the individuals that reside within the castle he has taken residence within. They will give context clues to the nature of what is going on, but leave much of the truth out of the story since after all, the protagonist isn’t part of the plan outside of their cooperation. Since there is no direction, however, players are able to wander around the castle and gain more contextual clues found everywhere, from paintings to books to random newspaper clippings; anything that can be looked at, will be. To access areas that the player isn’t supposed to be, however, will require putting those contextual clues to work to open the locks, finding out how the numbers fit together to create a solution. These puzzles are relatively standard, from utilizing inventory items in certain circumstances to acquire a new item, to solving number combination puzzles to get in to new locations. I’ll admit that a few of the puzzles stumped me for much longer than I expected, especially the first real number puzzle in the crypts — easily my favourite puzzle however, as once the solution is discovered it’s just so clever.

Make no mistake, Bunny Hill Horror is a visual novel first; there is a LOT of reading to do, with even some text blocks requiring the need to scroll to get them all. It can be a little daunting at first, but much of the fun story segments are found in these blocks of text so your mileage may vary. If you love reading novel-structured segments and are intrigued by the premise, then this is definitely a title worth checking out. It also utilizes a stylized version of real-life pictures as its setting and characters, which I don’t see all that often in titles which is a nice little touch.

There’s also a sequel as well, a ‘final chapter’ if you will, called Bunny Hill Horror: Bunny Boiler. If you enjoyed your time here, consider trying that out as well.





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Jacob Vorstenbosch

Jacob Vorstenbosch

Just a Game Dev who decided to take on the monumental task of giving an overview of all 59 pages in the bundle for Racial Justice and Equality. We keep going.

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